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Rendering with Arnold in Maya using the MtoA plug-in.
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Carbon fiber material

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Message 1 of 4
darioromita
2347 Views, 3 Replies

Carbon fiber material

Hello, I was wondering how I could make a carbon fiber shader in arnold for 3dsmax, I couldn't find any other tutorial/valid example of the workflow needed on the internet.

Some help would be really appreciated.

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Message 2 of 4

I never tried it but I think the option that you need is

coat_normal

https://support.solidangle.com/display/A5NodeRef/standard_surface

and a map like

http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=294&p13_fileid=1469

her is some youtube tutorial. It's for MtoA 203 but it might help

https://www.youtube.com/watch?v=-6GVQnqCTn4&t=867s

Message 3 of 4

For these sort of micro-bump effects i prefer using anisotropy instead by mapping the anisotropic rotation and/or amount. I find it produces better results than bump does.

Message 4 of 4
lee_griggs
in reply to: darioromita

Here is an example. Documentation here.

1555-carbon-fiber.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK

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