Hello, I was wondering how I could make a carbon fiber shader in arnold for 3dsmax, I couldn't find any other tutorial/valid example of the workflow needed on the internet.
Some help would be really appreciated.
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
I never tried it but I think the option that you need is
https://support.solidangle.com/display/A5NodeRef/standard_surface
and a map like
http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=294&p13_fileid=1469
her is some youtube tutorial. It's for MtoA 203 but it might help
For these sort of micro-bump effects i prefer using anisotropy instead by mapping the anisotropic rotation and/or amount. I find it produces better results than bump does.