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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Is there way for Ramp texture (or any other procedurals) affect multiple objects as one without combining geos?

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gryphiz
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Is there way for Ramp texture (or any other procedurals) affect multiple objects as one without combining geos?

Is there way for Ramp texture (or any other procedurals) affect multiple objects as one without combining geos?

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Anonymous
in reply to: gryphiz

Use Arnold userData or Arnold Tokens
https://www.youtube.com/watch?v=OtL7HMWyBPI

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