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A question about the texture for Arnold renderer

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Message 1 of 6
hyu36
380 Views, 5 Replies

A question about the texture for Arnold renderer

Hi,

I am trying to make some images that look like the images attached.

Could you give me some tips to make such textures?

Thank you in advance.

texture2.png texture.png

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5 REPLIES 5
Message 2 of 6
gshankar165
in reply to: hyu36

Hey Buddy,

Take a try the below method.

Create a ramp and a sampler info node. Disconnect the place2dtexture node from ramp and connect the facing ratio attribute to UCoord of Ramp through maya connection editor. Now you can change the color of your ramp according to your need, assign the same ramp textuter to both diffuse and emission of your shader.

You can check the uses of Sampler info node in web.

Message 3 of 6
lee_griggs
in reply to: hyu36

You can use a Facing Ratio shader (similar example at bottom).

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 6
gshankar165
in reply to: lee_griggs

this method is better.

Message 5 of 6
hyu36
in reply to: hyu36

Hey Lee Griggs and Girijashankar Senapati,

Thank you so much!

Message 6 of 6
hyu36
in reply to: lee_griggs

Thank you so much!

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