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Where is the new toon shader located in 3ds max 2019?

11 REPLIES 11
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Message 1 of 12
Anonymous
8160 Views, 11 Replies

Where is the new toon shader located in 3ds max 2019?

I can find the toon map, which in 3ds max can not be applied to an object, it looks very detailed. How are we suposed to asign this as a material? the help files have two "tutorials" that have no interface guides in them, I can not find the so called "toon shader" at all just this toon surface map.

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11 REPLIES 11
Message 2 of 12
Stephen.Blair
in reply to: Anonymous

Here's how you use the so-called toon shader

1570-maxtoa-toon-map.jpg



// Stephen Blair
// Arnold Renderer Support
Message 3 of 12
Anonymous
in reply to: Anonymous

oh wow thanks for the fast reply, would you be willing to open the toon map in the slate workspace so I can tell where all those ramps are connected? I did try doing map to material and the default settings just render a grey ball that doesn't look cell shaded at all. Im sure I am just being dense in not seeing how this all works

Message 4 of 12
lee_griggs
in reply to: Anonymous

Information about Map to Material can be found here.

The Toon documentation is here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 12
Anonymous
in reply to: Anonymous

So apparently the issue here is that you need to change a setting in the render settings Arnold Renderer->Filtering -> Sample (Pixel) Filter -> Type to Contour. To see any lines which would denote a toon rendering.

Without that filter turned on and the mech tutorials suggesting that you use a skydome light, the results are a none toon rendered rendering.

Thanks for the help guys. hopefully we will get better tutorials or somehting soon cause the current tutorials are not very usefull.

Message 6 of 12
lee_griggs
in reply to: Anonymous

It's mentioned in that tutorial and several times in the Toon documentation page.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 12
nano_langenheim
in reply to: Anonymous

1674-2018-06-05-095020.jpg

Hi there,

I'm just trying to work out why the sphere in the learning scene provided with the toon material applied previews completely black in the viewport? Is this just specific to my machine or do others have the same problem?

Many thanks

N-particle
Message 8 of 12
thiagosilvabcc
in reply to: Anonymous

@Nano Langeheim you probably have to add some light in the scene. to see the texture.

Message 9 of 12

Toon shader is not supported in the viewport yet



// Stephen Blair
// Arnold Renderer Support
Message 10 of 12
RUDYBERGAMO
in reply to: Anonymous

Hello, do you think is it possible to see a sort of tutorial or link to toon shader explaination(arnold site apart)? I have found many tutorial for maya, but it seems theres nothing for max. Thank you so much.

Message 11 of 12
Stephen.Blair
in reply to: RUDYBERGAMO

You don't want to look at anything on docs.arnoldrenderer.com ?
https://docs.arnoldrenderer.com/x/mo07B



// Stephen Blair
// Arnold Renderer Support
Message 12 of 12
RUDYBERGAMO
in reply to: Stephen.Blair

Thank you Stephen for your response. I have read the arnold documentation and it is solving part of my issues. Proceding this way. Thanks.

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