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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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"Remap HSV" node in Arnold for Maya

4 REPLIES 4
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Message 1 of 5
giandosopaolo
1055 Views, 4 Replies

"Remap HSV" node in Arnold for Maya

Hi all!

Does the "Remap HSV" node in Arnold for Maya works correctly? It seems to produce weird results, very different from the ones shown in the viewport 2.0.

Is there a way to obtain a similar result (color correction) in Maya with Arnold nodes?

Many thanks

Paolo

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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: giandosopaolo

Color Correct should do a similar job.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
giandosopaolo
in reply to: lee_griggs

Thanks Lee!

Is there anything that allows remapping using a curve like in the Remap HSV node?

Message 4 of 5

Thanks Lee. Is there anything that allows remapping using a curve like in the Remap HSV node?

Message 5 of 5
lee_griggs
in reply to: giandosopaolo

What isn't working with Remap HSV? It seems to work ok for me.

Lee Griggs
Arnold rendering specialist
AUTODESK

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