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I use arnold trail version in houdini for test.
but i can't get correct render.
i think it's material error.
i search this problem everywhere, but i can't solve this.
what should i do?
i already read this method, but i can't.
https://arnoldsupport.com/2013/01/28/missing-shaders-in-images-rendered-with-kick/
You've got to unlock that asset, drill down into the nodes, and assign an Arnold shader.
thanks for the reply, but i can't understand "unlock that asset". and i assigned Arnold Shader but it's same result
See the lock icon under the testgeometry_rubbertoy1 ?
Try to edit /obj/geo1/testgeometry_rubbertoy1/material1 to point to an Arnold shader.