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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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My double sided shader doesn't return a value when I use a procedural aiLayerRGBA on the base color of one of the standard shader that defines one side. Is the procedural the cause and if so what could be a potential Fix?

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Message 1 of 3
_Ngis
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My double sided shader doesn't return a value when I use a procedural aiLayerRGBA on the base color of one of the standard shader that defines one side. Is the procedural the cause and if so what could be a potential Fix?

2 REPLIES 2
Message 2 of 3
lee_griggs
in reply to: _Ngis

It works here. Could it be something to do with the sampler info? Maybe you could try a facing ratio shader instead.

1696-two-sided.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
_Ngis
in reply to: _Ngis

For some reason I used the classic way of making the shader using a condition to mix with the sampler info. I found a work around with mix shaders though. Thanks for this though. I'll try it out also with the facing ratio.

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