Hello everyone, i have a problem my object with opacity mask in a custom AOV, the opacity mask not working and i don't know why!, i created a costume AOV then i use a standarsurface with opacity mask then i created a aiUtility (normal) and plug in a costume shader, that's it. With default AOV working fine, but costume AOV i have this opacity mask issue Thank you so much for your help greetings from Lima - Peru
Can you post a screenshot of the shader tree for the custom AOV?
Hello Stephen, here my screenshot of the shader tree:
http://es.tinypic.com/view.php?pic=2aaf4tj&s=9#.Wxd4ForkXIU
Here, the file from maya, for downloading:
https://www.sendspace.com/file/g4vxja
Thank you so much for your answer
Use an aiWriteColor shader for the aov.
aiWriteColor has a Blend parameter that takes care of blending the opacity into the custom
aov
Hello Stephen great! that is what i wanted, please how to do that? what are the steps? the shader tree and connections, because i'm new in Arnold (version 5.0.1.0) thank you so much for your asnwers, grettings from Lima - Peru
For the Default Shader, use an aiWriteColor instead of aiUtility.
Then connect a Utility to aiWriteColor.input
Set aiWriteColor.Name to your custom aov name
Stephen, thank you so much for your help, finally working i'm happy for that. although, i plug in the beauty, not in the input slot, is that right? it's correct? so far, i don't have any troubles for that, it's working fine for me :), thank you sensei.