Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

How can i paint my VDB volume in Standard Volume shader (gradient or ramp) ?

4 REPLIES 4
Reply
Message 1 of 5
atomicpro
824 Views, 4 Replies

How can i paint my VDB volume in Standard Volume shader (gradient or ramp) ?

 
Tags (2)
Labels (2)
4 REPLIES 4
Message 2 of 5
cdordelly09
in reply to: atomicpro

You can use the Volume_Sample_RGB and Volume_Sample_Float mixed with a rgb ramps to play with the color values between the scattering color and transparency color.

https://support.solidangle.com/display/A5AF3DSUG/Volume+Sample+RGB

https://support.solidangle.com/display/A5AF3DSUG/Volume+Sample+Float

Message 3 of 5
atomicpro
in reply to: atomicpro

Yes, in Volume_Sample_RGB i can change same parameters! but when i can find rgb ramps in 3dsmax?

2017-08-25-17-23-21.png

Message 4 of 5
lee_griggs
in reply to: atomicpro

The Gradient map can be used once Legacy 3ds Max Map support is enabled in the System tab.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5
atomicpro
in reply to: atomicpro

The Gradient map or Gradient rump map is not supported MAXtoA. оr just switch color

141-2017-08-30-13-04-05.png

142-2017-08-30-13-06-17.png

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report