Dear all,
I am trying to render some photo-realistic neon tubes and glowing gas, however i'm in a dead end and in need of ideas! I am not an expert in Arnold, not even intermediate.
Let me resume my shaders:
1. Gas:
a)Meshlight:
Color temperature sets color
(Just color would give me an unrealistic look since the center of the gas won't render brighter) I've tried using a ramp plus samplerinfo + facingratio but it just doesn't give me the effect. Otherwise, i can't control much more.
b)volumetric atmosphere:
Density: 0015 + Attenuation: 1 gives me good results.
2. Glass:
Some glass tubes have been chemically attacked on their insides so that the surface is rougher. I guess that this helps to diffuse the light generated by the gas. So their inner surface needs a separate glass material with increased roughness. The outer surface has a conventional glass shader, with no maps yet.
What i am missing:
Looking at references for the neon tube & light, it seems like the gas looses some intensity here and there. Also, it has more intensity around the center of the tube than on its sides. For this, i would think of attaching the samplerinfo + ramp + facingratio in the intensity slot, but there's no map in this parameter...
I have attached a few screenshots of my scene, the latest is more advanced but still misses something.
I guess i am in need of some sort of guidance!
Thank you very much,
Have you tried converting the mesh to a volume?