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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Vector displacement weir edge when render.

3 REPLIES 3
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Message 1 of 4
sonhlse04484
233 Views, 3 Replies

Vector displacement weir edge when render.

I had exported vector displacement map from both Zbrush 2018 and mudbox to test that in maya. And both of them don't work well. Then there is some weird artifact appear in edge of object.

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Message 2 of 4
lee_griggs
in reply to: sonhlse04484

Are you using 32-bit (set to RAW)? Do you have some images to show including your shading settings?

Tutorial here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
sonhlse04484
in reply to: sonhlse04484

This is my low mesh

1760-screenshot-1.png

And this is my high mesh.

1761-screenshot-2.png

My node build.

1762-screenshot-4.png

And finally my render. The weird things appear in uv seam and the edge of object.

1764-screenshot-5.png

I'm sure set vector space is tangent and set color space is Raw.

Message 4 of 4
gshankar165
in reply to: sonhlse04484

Did you try changing the displacement mode to World space or Tangent space?

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