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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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in arnold 4 the aibump2d had a shader option. Where is this in Arnold 5?

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Message 1 of 5
ericvaldes11
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in arnold 4 the aibump2d had a shader option. Where is this in Arnold 5?

138-arnold5-aibump2d-question.jpg

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Message 2 of 5

aibump2d is meant to be used differently now. Before it had to be inserted at the root of the shading tree, and you connected the surface shader in this attribute "shader".

Now it's the other way around, you need to connect aibump2d to the surface shader's attribute "normal" (or "normalCamera"). That's why the parameter "shader" no longer exists.

Message 3 of 5
Mr.baiking
in reply to: ericvaldes11

New aibump2d now just work like maya bump2d node,connect to the "normal camera" of the shader

Message 4 of 5

great to see you here Sebo!!

Message 5 of 5
matteo_bacci
in reply to: ericvaldes11

i was looking in the docs and this new way to use thre shader has not yet been updated!;)

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