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Rendering with Arnold in Maya using the MtoA plug-in.
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How can i render motion blur in animated standard 3dsmax camera, no Physical Camera ?

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atomicpro
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How can i render motion blur in animated standard 3dsmax camera, no Physical Camera ?

 
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madsd
in reply to: atomicpro

The standard camera is a legacy item, in general use the physical camera.

However, since the mblur switches on the camera it self only works in the viewport, we open the render panel and switch OFF "Respect Physical Camera Settings" in the Arnold render panel. After this, adjust the amount of blur and samples manually in the render panel.

We now have motion blur with a standard max camera.

645-2017-12-25-14-04-05.jpg

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