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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Maya 2017 Render to Texture with udim

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icapathos
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Maya 2017 Render to Texture with udim

cmds.arnoldRenderToTexture(folder="C:/temp", shader="", resolution=512, aa_samples=3, filter="gaussian", filter_width=2.0, all_udims=False, udims="1003" )

I want to render to texture only udim "1003", so I run as above,

But, it create image on the udim "1001",

Is there something wrong in the script that I wrote?

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