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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Render Setup Problem, shader override not working with Opacity maps

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Message 1 of 4
jhonatan.chambi
607 Views, 3 Replies

Render Setup Problem, shader override not working with Opacity maps

Hello everyone, i have a problem with render setup, everything is fine but when i plug a shadowMatte shader in the shader override slot , the transparency map of my plane (bush) it's not working, just render planes.

1845-a.jpg

Everything is ok

1846-b.jpg

Real geometry

1847-c.jpg

I create a shadowMatte

1848-d.jpg

Planes without transparency mask


Here there is a file for download this file:

https://www.sendspace.com/file/qp9k5y

Thank you so much for your help, greetings from Lima - Peru

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Message 2 of 4
cgpyos
in reply to: jhonatan.chambi

You could use "matte" checkbox in geometry shape node instead of shader override, when using opacity maps.

Message 3 of 4

-You could use "matte" checkbox in geometry shape node instead of shader override-

how to do that? i don't know, i'm new in arnold, thank you so much for your help

Message 4 of 4

Object Matte

Lee Griggs
Arnold rendering specialist
AUTODESK

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