Hi there,
Is there a way to decrease rendering speed when using thin, refractive plastic material? It does not need to be photorealistic or energy-conserving; I do not need calculations for IOR or SSS, which I think take very much rendering time. Like a simple Lambert-Shader with the possibility to define the glossiness ( or like good old "standard"-materials in 3dsMAX ) .
Thanx for help,
Simone