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decrease rendering time with transparent refractive plastic materials?

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3dmaster2
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decrease rendering time with transparent refractive plastic materials?

Hi there,

Is there a way to decrease rendering speed when using thin, refractive plastic material? It does not need to be photorealistic or energy-conserving; I do not need calculations for IOR or SSS, which I think take very much rendering time. Like a simple Lambert-Shader with the possibility to define the glossiness ( or like good old "standard"-materials in 3dsMAX ) .

Thanx for help,

Simone

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