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Is there any relationship between the Dof seen in the viewport with the maya camera and the arnold attributes to control the Dof?
Is there any relationship between the Dof seen in the viewport with the maya camera and the arnold attributes to control the Dof?
I would like to know if some automation can be done to translate the DOF values of the maya camera to the Arnold DOF values so that the visual result is the same in both viewport and render.