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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Should i use aistandard surface shader for nylon hairs? ..instead of aistandard hair shader

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Message 1 of 7
sandeepghorpade94
233 Views, 6 Replies

Should i use aistandard surface shader for nylon hairs? ..instead of aistandard hair shader

 
6 REPLIES 6
Message 2 of 7

Maybe both could work. You could also blend them both together using the Mix shader . How close is the camera?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 7

When I was working on the aistandard surface shader, that is getting green at where two cylinders are coming close so I used aistandard hair shader...and camera is very close to the subject.

Message 4 of 7

Do you have any renders and shading networks that you are able to share?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 7

I'd advise using standard_hair to get the nice scattering. Nylon hair does not have scales on its surface so you should set the shift to 0 to get the "fake" look.

Message 6 of 7

Thank you Fredric ! It worked.

Message 7 of 7

Unfortunately i won't be able to share those renders. because it's confidential.

As you said, i used aiStandard Hair shader to achieve look of the nylon. So Thanks a lot for your valuable time Lee !

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