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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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why is there only one ss layer in the new surface shader.?

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Message 1 of 2
Christoph_Schaedl
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why is there only one ss layer in the new surface shader.?

why is there only one ss layer in the new surface shader...?

with only one layer its near impossible to do a green creature with red back ss...

diffuse ss + 1 deep layer isnt enough...

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https://linktr.ee/cg_oglu
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Can you show some renders of what you are trying to achieve versus what you are getting?

From the FAQ:

"It uses the high-quality empirical SSS profile, which preserves sharp geometric and bump detail without the need for three layers of varying depth, as the old skin shader did."

Here is what I get mixing a green Base Color with Red Subsurface.

143-sss.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK

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