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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Arnold Houdini Ramp for Hair

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bretik1
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Arnold Houdini Ramp for Hair

Arnold Houdini Ramp for Hair color (along strand), it worked in Htoa 2.0.0, as a "V" Pattern, however its not working in Htoa 2.0.1 anymore.. Any Help?

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frederic.servant
in reply to: bretik1

From Arnold 5, the UVs on hair are the skin UVs. You can use the barycentric coordinates to get the per stand UVs, in your case that would be "bv" from the state_float shader.

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bretik1
in reply to: bretik1

Great, it Works! Thanks a bunch, Buddy. For others: In Arnold Hair shader ad "State Float" choose "bv" plug StateFloat to a ramp (texture) input and change "Pattern" on Ramp to Custom.

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