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Composite in 3ds max 2019

6 REPLIES 6
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Message 1 of 7
mziolko
1704 Views, 6 Replies

Composite in 3ds max 2019

Hi

I have just started learning Arnold in 3ds max 2019. I follow the tutorials which use older version ( my version is 2.0.937).

In one of the tutorials they use composite map which was under Arnold-color but it is not in my max. Can you please let me know where I can find it?

From what I can see this this will only connect two textures anyway. How I can connect/mix more that two?

Thank you very much for any help

6 REPLIES 6
Message 2 of 7
ncarrington
in reply to: mziolko

@Michal Ziolko You can composite using nodes see below. A bit of a process you can add a black and white mask in the mix slot. hope this helps.

1906-composite.png

Message 3 of 7
RGhost77
in reply to: mziolko
Message 4 of 7
madsd
in reply to: mziolko

Im writing a replacement for the Max/Arnold Layer shader, in OSL.
Will release when done.

Looks like this so far ->

4513-qwe.png

Message 5 of 7
madsd
in reply to: mziolko

https://github.com/gkmotu/3dsMax-OSL-Shaders/blob/master/OSL/ADN-User%20Submitted/MadsD/Layers.osl

Layers.osl shader added to Autodesk Git just a moment ago.

Let me know how it turns out.

4518-layers01.jpg

4519-layers02.jpg

Message 6 of 7
polygrinder
in reply to: mziolko

So is there an answer to what happened to the composite map in the current version of Arnold?

Message 7 of 7
mhouse777s
in reply to: polygrinder

Hello,

I saw your post here b/c I was looking for it too and couldn't find it. I Posted a similar question in the "Arnold for 3ds max" forum  (https://forums.autodesk.com/t5/arnold-for-3ds-max/bd-p/mtoa-forum). Hopefully we can get an answer if you don't already know the solution.

 

3dsmax 2021

 

cheers.

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