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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Custom attributes with aiStandIns

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Message 1 of 2
xuanprada
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Custom attributes with aiStandIns

Hey,

I'm using custom attributes to call different textures based on naming convention of the meshes. That works perfectly fine but I'm wondering if I can use the same method with aiStandIns?

Thanks!

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Stephen.Blair
in reply to: xuanprada

You mean with <attr> tokens?

I haven't tried but I would first try by creating the custom attributes on a standin, with no custom attribute in the standin. And see if the <attr> token picks up that



// Stephen Blair
// Arnold Renderer Support

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