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Correct scale to render a daz3d model with subsurface scattering in 3ds max

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Message 1 of 5
harker1978
886 Views, 4 Replies

Correct scale to render a daz3d model with subsurface scattering in 3ds max

Hello, 
what would be the correct scale to render a daz3d model with subsurface scattering in 3ds max? I export and import it in Obj format, but I can not adjust the scale satisfactorily. My units are in cm, and I know that the models of Daz3d are in cm, but I can not adjust the sss scale of arnold in 3ds max.I try to follow the Solidangle manual(If the scene is in meters, then SSS Scale can be set to 0.01 to specify the SSS Radius in centimeters. For example for skin, the SSS Radius could be 0.37cm, 0.14cm, 0.07cm).Somebody could help me? Any advice to work with the daz models in arnold and 3ds max? Thank you very much!
4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: harker1978

Can you measure the distance of the model? (Tools> Measure Distance).

Can you share images or a scene with a shape of a similar size and issue that you are getting (I do not have daz3d)?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
harker1978
in reply to: harker1978

I have measured the model from head to foot
Message 4 of 5
harker1978
in reply to: harker1978

These are my parameters, but I have the feeling that the sss effect is not appreciated ...

1919-daz3d-genesis8-3dsmax-2.jpg

Message 5 of 5
harker1978
in reply to: harker1978

Inside Daz Studio you can measure the figure in a very detailed way

1923-measure-inside-daz-studio.jpg


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