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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Mipmap bias

4 REPLIES 4
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Message 1 of 5
zenop
1006 Views, 4 Replies

Mipmap bias

In Arnold 4.X we used to be able to set negative values in the mipmap bias. Is this still possible somehow? It doesn't seem to work in Arnold 5.

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4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: zenop

Works from me.

mipBias -3
MIP-COUNT[4490,384,96,96,24,6,2,1,1,1,1,1,1]

mipBias 0
MIP-COUNT[0,0,0,0,0,0,0,1,1,1,1,0,0]


// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
zenop
in reply to: Stephen.Blair

How did you get this info Stephen? I am glad it is still working! Where I couldn't get this working was in the aiimage, inputting negative values into my hdr doesn't seem to affect it like it did previously. Did the workflow change for this?

Message 4 of 5
Stephen.Blair
in reply to: zenop

The MIP-COUNT is from the Arnold log (verbosity level Warnings + Info).

I find it hard to get a good visual example, I finally managed to set one up with Arnold 4.2.x. where I can actually see the diff.



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5
zenop
in reply to: Stephen.Blair

I see. Previously it would blur the whole image significantly, so far that I'd use it as a highly defocused backdrop for my shading work. Maybe I was just exploiting a bug. It's not a big deal. Thanks for the answers!

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