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Isabelle Kathryn avatar image
Isabelle Kathryn asked ·

Two Eyes Ramp Mask

How exactly would I go about creating a ramp mask for a UV that includes two eyeballs instead of one?

ramp
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Slava Sych avatar image
Slava Sych answered ·

Hi! You need create a point position mask, try to use aiUtility node with flat color and shadingPoint mode, after that connect aiUtility R or B channel to V coordinate you ramp, it will be work with object position not a uv.

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Isabelle Kathryn avatar image
Isabelle Kathryn answered ·

Thank you for the help. And when you say I need to create a point position mask, how would I do that? Is it an actual map or is it from the aiUtility connected to the ramp?

Here's what I have. I don't understand why the two ramps are different sizes on each eye.


screenshot-6.png (172.4 KiB)
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Hi! You create mask with a Utility.

Different sizes, I think you have different scale in geometry, try to symmetrise eyes and not combine them to one shape

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