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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Two Eyes Ramp Mask

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Message 1 of 4
Isabelle_Kathryn
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Two Eyes Ramp Mask

How exactly would I go about creating a ramp mask for a UV that includes two eyeballs instead of one?

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3 REPLIES 3
Message 2 of 4
Slava_91
in reply to: Isabelle_Kathryn

Hi! You need create a point position mask, try to use aiUtility node with flat color and shadingPoint mode, after that connect aiUtility R or B channel to V coordinate you ramp, it will be work with object position not a uv.

Message 3 of 4

Thank you for the help. And when you say I need to create a point position mask, how would I do that? Is it an actual map or is it from the aiUtility connected to the ramp?

Here's what I have. I don't understand why the two ramps are different sizes on each eye.

1933-screenshot-6.png

Message 4 of 4
Slava_91
in reply to: Isabelle_Kathryn

Hi! You create mask with a Utility.

Different sizes, I think you have different scale in geometry, try to symmetrise eyes and not combine them to one shape

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