Community
Hi,
Is there a solution for custom Bokeh shapes in C4DtoA similar to the ZOIC camera shader supported back in the Arnold 4.
Expanding upon the built in blades/curvature/aspect ratio options and using an image to drive the custom shape of the bokeh?
Thanks all.
Hi
Use Pota from the same author
http://zenopelgrims.com/polynomial-optics-arnold/
I did see this, unfortunately it does not look like it currently supports C4DtoA or a custom image input.