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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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a realistic looking shade and render

2 REPLIES 2
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Message 1 of 3
Ehsan_Fanian
1274 Views, 2 Replies

a realistic looking shade and render

i want to shade a pepper in maya 2018 and ARNOLD 5

i already have texture for specular , specular roughness , color base and displacment map but i want to overly some smudge and dirt on top of it

can someone kindly help me out

what should i do

thanks

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2 REPLIES 2
Message 2 of 3
Mr.baiking
in reply to: Ehsan_Fanian

aiMix shader is for that purpose ,it can mix two shader with a mask

Message 3 of 3
lee_griggs
in reply to: Ehsan_Fanian

You can also connect a smudge/dirt map to the Specular Roughness (via a Range shader for more control).

144-scratches.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK

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