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i want to shade a pepper in maya 2018 and ARNOLD 5
i already have texture for specular , specular roughness , color base and displacment map but i want to overly some smudge and dirt on top of it
can someone kindly help me out
what should i do
thanks
You can also connect a smudge/dirt map to the Specular Roughness (via a Range shader for more control).