Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Height Map Problem behind Glass object.

26 REPLIES 26
SOLVED
Reply
Message 1 of 27
Anonymous
1201 Views, 26 Replies

Height Map Problem behind Glass object.

I have a glass object with a height map plugged in displacement when I render the scene it's look fine but when I use another glass obj in front of it the render doesn't show the height data and the glass is rendered without it. What am I missing here?

Tags (3)
Labels (3)
26 REPLIES 26
Message 2 of 27
Anonymous
in reply to: Anonymous

I uploaded the photos.

1945-1.jpg

1946-2.jpg

1947-3.jpg

Message 3 of 27
lee_griggs
in reply to: Anonymous

How high is your Specular Ray depth ? Do you have Caustics enabled and Opaque disabled for the glass object?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 27
Anonymous
in reply to: Anonymous

Specular Ray depth is 10 and Opaque is enabled for both glass and Caustics is enabled for the glass object without height map. Better quality with more ray but nothing fixed yet.

1948-4.jpg

Message 5 of 27
Anonymous
in reply to: Anonymous

And here without Caustics

1949-5.jpg

Message 6 of 27
lee_griggs
in reply to: Anonymous

Disable Opaque. It looks like there is something there. What does it look like with 5AA?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 27
Anonymous
in reply to: Anonymous

It has 5 AA and Opaque disabled for both glasses.

Message 8 of 27
joie
in reply to: Anonymous

In my opinion, there are several ray depths and your specular one is OK. The problem could be the transparency one. Or you can just try to boost every rey depth and see what happens.

Message 9 of 27
Anonymous
in reply to: Anonymous

It doesn't fix it even with 10 Specular and Transmission ray depth 😐

Message 10 of 27
Anonymous
in reply to: Anonymous

Is any Solid Angle's staff here?

Message 11 of 27
maxtarpini
in reply to: Anonymous

Probably but none have a magic wand 🙂 better you upload a scene that can reproduce your problem

Message 12 of 27
Anonymous
in reply to: Anonymous

Just try it yourself. You will see there is problem with glasses.

Message 13 of 27
maxtarpini
in reply to: Anonymous

there's no problem with displacement behind multiple transp/refr objects. that's why I'm suggesting you to upload a scene 🙂

1982-disp-behind-transp.png

Message 14 of 27
joie
in reply to: Anonymous

As I said, the displacement is not your problem, your problem is that the surface doesn't reflect, so the problem should be in the ray depth limit. Did you notice that there is a kind of "total" depth limit?, so, even if you boost your specular and refraction ones, those obey the total limit also.

Message 15 of 27
Anonymous
in reply to: Anonymous

1985-1.jpg

Did you use glass shader for the object below the glass?

Message 16 of 27
Anonymous
in reply to: Anonymous

What is your glass shader settings? @Max Tarpini

Message 17 of 27
Anonymous
in reply to: Anonymous

The problem is not fixed by reducing the Ray Depth even with 50 20 20 rays still the same issue.

Message 18 of 27
Anonymous
in reply to: Anonymous

Hi, Does it have thickness?

Message 19 of 27
Anonymous
in reply to: Anonymous

here is the scene.zip I couldn't upload the displacement map it's more than 2MB so just add a checker and try it.

Message 20 of 27
teddude75
in reply to: Anonymous

@Alireza Nateghi

light2_glass_main is not subdivided. Also vector space should be tangent. Try get the displacement to work with a grey shader before adding all those ray depth bounces.

TED

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report