Hi,
I'm trying to do something very simple but have somehow been unsuccessful in doing so.
I need to render an object from C4DtoA that has a toon shader on transparent (no black bg) so I can use composite things over and underneath it.
Somehow every time I try to do this, I'm only able to render the outline, and not the whole objects alpha. I downloaded the Arnold toon shader demo file and rendered that (its set up to render multi-pass out of C4D) and even that file only gives me the outline, not the full alpha.
Very difficult becaues I can't composite anything, any help would be hugely appreciated!
Unfortunately there's a technical limitation to dispaly the full alpha at the moment. What you can do is to create a custom AOV for the edges, as described here:
https://support.solidangle.com/pages/viewpage.action?pageId=71008418
We're trying to simplify this in a future release.
@Peter Horvath Is there a chance than you can explain better how do that, the documentation says the minimum and is very difficult to understand for a beginner (i read the whole AOV and Toon documentation and i still can't get what OP Saad is asking).
I only get multiple AOV with Toon lines, no shaders.
Also i dont get how you can have a Contour filter for and AOV and a Box filter for another on the same file and same render.
maybe a little step by step would be really great in your documentation.
Thank you.
@Ste Pha Please post a new question. Please don't post your new question as an answer to another question.
Check out this scene: toon-separate-edges.zip
The default filter in the render settings is set to box_filter. The custom AOV, called 'edges', uses a custom contour_filter.
I also added this scene to the docs.
Any chance this has been updated? It's so frustrating and confusing to use. I want to use the contour filter in my IPR window and have that not affect my exports. I'm struggling to get the alpha channel to work properly, as well.
Sorry, no updates on this, the preferred workflow is still creating a custom AOV with the contour filter.
The example toon file supplied is broken (causes render failure due to issue with window-border file) - I'm in C4d R21
All I can get to render using that custom AOV technique is white edges without any diffuse layer. Perhaps I'm missing a step but it's frustrating that something something as simple as rendering alpha requires a wacky workaround.
Clearly support for this render engine is lacking if plans were made 3 years ago to simplify this process and still today it's the same old same old...
Hi @peter.horvath6V6K3, @Stephen.Blair, wondering if there's an update on this workflow. I have a project with dozens of scenes and having this fixed would be great to speed up things. Thank you.
@Kidmograph wrote:Hi @peter.horvath6V6K3, @Stephen.Blair, wondering if there's an update on this workflow. I have a project with dozens of scenes and having this fixed would be great to speed up things. Thank you.
Sorry, it's still the same workflow.