Hello, is it possible to render point cloud as disks oriented by normal attribute? Right now they seem to be always facing the camera, which results in incorrect speculars.
I tried to instance a circle on my point cloud, which produces expected results, but is impractically slow. I have around 80 milion of points.
Solved! Go to Solution.
Solved by seals77. Go to Solution.
So I finally figured it out.
The solution is quite simple: I can get normal attribute into shader with User Data RGB node and pipe it into Normal input in Standard Surface in Gometry group.
One catch is that I couldn't use N as an attribute name even though it existed on geometry, but I had to duplicate N into normal attribute and use that instead. Probably a bug? But easy to workaround.