Hello,
I'm having a problem with photometric lights. The problem is that the light only emits on positive Z axis, and everything is black on the negative Z axis like there is a plane blocking the light. Well, this is not what happens in the real world, some lights spread in both directions and I'm using a ies file that spreads in both directions (it works in Vray). Anyway, the real world light spreads all over regardless it is a spot or an omni. Is there some parameter I'm not aware, or not using?
Thank you