I would like to color an importeted Auto CAD 2017 (student version) texture in 3ds max 2018 (student version). I aim to create a video with the Arnold renderer. Therefore, I need to use Arnold materials.
If I assign an Arnold standart surface with a selected base color to the texture, only a few little parts appear colored. My try to solve this problem with a two sided shader ended without effects (see attached pictures).
Probably there is a simple way to solve this problem but I can´t find it.
Thanks in advance,