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i have glass shatter sim done in houdini and export with fbx to maya and i applied to material on it and click render. then all voronoi pieces is appear even sim is not even started. like this. how can i fix this? if anybody know please help.
I got you but thats not the answer for my problem, even after the break i dont want to see cuts for non breakin area.
Hey David thanks for the answer. I got you but thats not the answer for my problem, even after the break i dont want to see cuts for non breakin area.