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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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how to proper render Voronoi shattered glass object ?

3 REPLIES 3
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Message 1 of 4
ysnsnk
778 Views, 3 Replies

how to proper render Voronoi shattered glass object ?

2105-error-002.jpg

i have glass shatter sim done in houdini and export with fbx to maya and i applied to material on it and click render. then all voronoi pieces is appear even sim is not even started. like this. how can i fix this? if anybody know please help.

2104-error-001.jpg

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3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: ysnsnk

You must have another bottle without cuts and make it visible until the break.

Message 3 of 4
ysnsnk
in reply to: Anonymous

I got you but thats not the answer for my problem, even after the break i dont want to see cuts for non breakin area.

Message 4 of 4
ysnsnk
in reply to: ysnsnk

Hey David thanks for the answer. I got you but thats not the answer for my problem, even after the break i dont want to see cuts for non breakin area.

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