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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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render selection to texture # Error: Preserve Scene Data is not set! #

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Message 1 of 3
zx6681671
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render selection to texture # Error: Preserve Scene Data is not set! #

# [mtoa] Render to Texture : Rendering polymesh pCubeShape1 # # Warning: options: could not read BOOL parameter "preserve_scene_data" # # [mtoa] Render to Texture : Rendered to D:/MayaCave/S3DCard/sourceimages/pCubeShape1.exr # # Error: Preserve Scene Data is not set! #

Anyone understand this arnoldrender problem Maya 2018.3

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Message 2 of 3
Stephen.Blair
in reply to: zx6681671

What version of MtoA?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
zx6681671
in reply to: zx6681671

Great news when I reboot Arnold render and maya plug-in manager disenable MtoA

then enable Every OK Thank you reply

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