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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Arnold plugin problem in Maya 2018

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Message 1 of 6
web.madhankumar
789 Views, 5 Replies

Arnold plugin problem in Maya 2018

I Have AMD Phenom Quad Core Processor with 8Gb RAM, and PCI 2 x16 have Geforce Gtx 1050 Ti 4Gb. I have installed Maya 2018, every thing works fine, except Arnold Plugin. Tried enabling in Window- Plugin Manager, it gives error. Is it CPU Problem or Graphics card Problem. Somewhere i read Arnold is mainly CPU based , so latest Arnold should have SSE 4.2 support processor. My processor shows it supports it. Please help me. I too have a laptop that runs core i5 without graphics card there it shows Arnold render. Trying to solve it for many days, no use. Please help me solve it.

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Message 2 of 6
Slava_91
in reply to: web.madhankumar

Hi!
Please, loading error screen

Message 3 of 6

What error? What is logged in the script history?



// Stephen Blair
// Arnold Renderer Support
Message 4 of 6

2132-error01.jpg

2133-error02.jpg

2134-error03.jpg

Here is the error screenshots

Message 5 of 6

https://arnoldsupport.com/2016/04/23/mtoa-unable-to-dynamically-load-mtoa-mll-the-specified-procedur...

Tip: You can copy the messages from the script history and paste them into your reply.



// Stephen Blair
// Arnold Renderer Support
Message 6 of 6

Thanks a lot, My processor doesn't support it. I have to change my Motherboard and processor.

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