Currently the subdivision that MAXtoA does on an object, makes the subdivision on all triangles instead of polys. Is there any way to make it do the subdivision on the polys instead?
When subdividing on all triangles, it makes the meshes look all bumpy. When using meshsmooth or similar it looks all smooth, same with open subdiv or turbosmooth. I tried to do it with Vray and VraydisplacementMod too, and it looked smooth too so im not sure why MAXtoA cant make it smooth too.
MAXtoA Subdiv still broken - https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/arnold-for-max-update/m-p/7121248
Only way is use Opensubdiv modifier instead Arnold's subdivision until it would fixed 😞
We just released MAXtoA-2.3.33 , that exports shapes with subdivision/displacement to quads instead of triangles, fixing the reported problem.
See the doc page for details
It is still not possible to render out Wireframes with Quads with the Wireframe-Map. Well done, great update. It seems like this is the greatest task of all for you guys. Oh wait, the Scanline Renderer can do that since Max 1.0 probably ...
It works for me. Did you set Geometry Translation?
Or, you can leave Geometry Translation as Automatic and enable subdivision on the object.
Hey Stephan! Yes! It works now with that option! Thanks a lot for the tip! BTW, you seem to have a 2.3.34 version installed, but the most recent version is 2.3.33. How did that happen? 🙂
there was a few minutes where a mis-numbered download was available
i actually have 2.3.33
There is no difference. Unfortunately we had to upload the plugin twice and so it shows number 34 in the info, although the installer is named 33. Those who downloaded the plugin immediately after the release will read 33 instead.