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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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New Improved sampling of spherical lights questions

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Message 1 of 4
Slava_91
346 Views, 3 Replies

New Improved sampling of spherical lights questions

Hi all!

Someone has already tried the new Improved sampling of spherical lights?
I not see difference in time and the noise with testing previous core...

2179-maya-2018-08-10-22-02-09.jpg

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Message 2 of 4
T0M0X
in reply to: Slava_91

I think it's related to point lights (Maya's Point Light), not to mesh lights with spherical shape.

"A new technique for sampling point lights has been added..."

https://support.solidangle.com/display/A5ARP/5.2.0.0

Message 3 of 4
Slava_91
in reply to: T0M0X

I have same result in mtoa 3.0.1 and 3.1.0 with mesh light, point light, area light, shader emission, and Volume scatter. With AA1, AA4 and diffuse bounce 1 and 3...
So I not corectly understanding how it work and in which cases it will be see at.

Message 4 of 4
Slava_91
in reply to: Slava_91

Anyone no more any suggestion?

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