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Rendering with Arnold in Maya using the MtoA plug-in.
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Substance Material In Arnold 3DS Max Doesn't Look Right

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espy.david
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Substance Material In Arnold 3DS Max Doesn't Look Right

I brought in some substance designer sbsars through the substance plugin in Arnold 3DSMax 2018. They look nothing like the materials created and I can only barely see the material if I turn the luminosity up all the way. Otherwise, the objects with assigned material are near black. The lighting is a skydome light using hdri image.

How do I get it so that it renders the material better or what am I doing wrong?

2193-render-problem.jpg

2194-render-problem-gamma-boost.jpg

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timh5D75Z
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