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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Problem in IPR with Mesh Light

5 REPLIES 5
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Message 1 of 6
jburrezo
254 Views, 5 Replies

Problem in IPR with Mesh Light

hello.

When I create a mesh light the Ipr Arnold Render View does not work well.

If I move or modify this light, the render is not updated, and it appears in its original position. Is this happening to you?Thanks
5 REPLIES 5
Message 2 of 6
maxtarpini
in reply to: jburrezo

yup. only light settings update rv .. move scale rotate do not.

Message 3 of 6
jburrezo
in reply to: jburrezo

Only mesh light?? Is it something of the new version?? 😞

Message 4 of 6
maxtarpini
in reply to: jburrezo

I mean mesh-light light settings get correctly updated in renderview but it's not updating when moving scaling or rotating. new or old has always been like this for me on maya for what I remember.

if there's a separate bvh for lights maybe it does not concurrently dinamically update with geos bvh.. or maybe it's just a plugin limitation or bug or whatever 🙂 can someone from SA chip in here ?

Message 5 of 6
Stephen.Blair
in reply to: maxtarpini

yeah, it's a logged issue. I don't have any tech details



// Stephen Blair
// Arnold Renderer Support
Message 6 of 6
jburrezo
in reply to: Stephen.Blair

Is it something of the new version of arnold?

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