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djeison canuto avatar image
djeison canuto asked ·

How to properly bake a texture in c4dtoA?

Hi,

So, I have been trying to output a diffuse pass of a somewhat heavy layer stacking for the color channel. So, that I may bring it back in to have a lighter shader build but when I export I get a "texture is finished successfully but I don't see the outed file in my folder. I'm not sure if I'm doing anything wrong.

c4dtoaarnold5baking
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Peter Horvath avatar image
Peter Horvath answered ·

Make sure your object is enabled. For instance if it's under a Cloner, it won't be exported to Arnold.

Define the UV Set only if you have multiple UV sets on the object and you want to use a cutom one. If you just want to use the main UVs, then leave this field empty.

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Nick Forshee avatar image
Nick Forshee answered ·

Is anyone getting inconsistent results from baking textures??

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Michael Gibson avatar image
Michael Gibson answered ·

Are there any tools to bake displacement map from Arnold shader network? I ofter layer various image maps and tiled procedurals to achieve the looks I need which result in long render times. Am I over looking anything in Bake Texture AOV's?

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Texture baking is limited to shading, so baking displacement map is not possible at the moment unfortunately.

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MOHAMED ABOELENIN avatar image
MOHAMED ABOELENIN answered ·

HOW TO GET IN TO THIS MENU ?
UNDER WHAT ITEM IN THE PROGRAM ?

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Peter Horvath avatar image
Peter Horvath answered ·

This is definitely something I should improve in a future version.

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Lets get that Arnold GPU first hahaha jk. Looked amazing at Siggraph on the threadripper 2 and Quadro RTX 6000!

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djeison canuto avatar image
djeison canuto answered ·

Thank you! The cloner was the issue! Thank you so much! @Peter Horvath

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