Hi,
So, I have been trying to output a diffuse pass of a somewhat heavy layer stacking for the color channel. So, that I may bring it back in to have a lighter shader build but when I export I get a "texture is finished successfully but I don't see the outed file in my folder. I'm not sure if I'm doing anything wrong.
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
Make sure your object is enabled. For instance if it's under a Cloner, it won't be exported to Arnold.
Define the UV Set only if you have multiple UV sets on the object and you want to use a cutom one. If you just want to use the main UVs, then leave this field empty.
Lets get that Arnold GPU first hahaha jk. Looked amazing at Siggraph on the threadripper 2 and Quadro RTX 6000!
Are there any tools to bake displacement map from Arnold shader network? I ofter layer various image maps and tiled procedurals to achieve the looks I need which result in long render times. Am I over looking anything in Bake Texture AOV's?
Texture baking is limited to shading, so baking displacement map is not possible at the moment unfortunately.