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3DSMAX 2019, Arnold Renderer sends warning that Texture is not found when using UDIM token

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Message 1 of 4
eduardo.ramirez
544 Views, 3 Replies

3DSMAX 2019, Arnold Renderer sends warning that Texture is not found when using UDIM token

Hi Everyone.

I was wondering if any of you are getting this message of missing map files when using UDIM workflow with the Image Node of Arnold on 3dsmax 201x.

2217-error-message.png

Actually it works fine, the textures are loaded correctly. Its just there is this persistent message when hitting the render Button.

This is my image node configuration:

2218-arnold-image-node.png

I was wondering if I'm missing something about using UDIMs. Or I can just simply check the "dont display this message".

Thanks, Have a great day

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3 REPLIES 3
Message 2 of 4

It's Max that sends the messages, because it's not understanding the token. On the Arnold side, everything should be fine.

Message 3 of 4

Got it,

I was just curious about it, to see If I´m missing somethig, but I guess that is pretty safe to check that "Dont bother me again button".

Message 4 of 4

Yes, it's Max that doesn't understand the token but this means the UDIM images are not assigned to a project as assets so how do you upload a scene to a render farm or how do you package the scene when the assets are not linked correctly ?

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