There seems to be a limitation with C4D when entering values less than 0.001 in any numerical textbox, the textbox will automatically display 0, even though the actual number entered is recorded internally. However, I'm not able to see what the number is. This is a problem, especially with Epsilon in the bump3d shader where I need to enter 0.0001 or less as well as the Scale in the flakes shader, where even entering 0 the scale still looks too big. Perhaps there is a lack of resolution as such low values? Perhaps the range could be adjusted to fit within the 0 to 0.001 limitation?
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
This is unfortunately a limitation of the widget. It displays low values as 0, yet the value is correctly set. I'm not sure I can do anything about it.
I guess you work with small scale in your scene. What if you scale it up or change the export scale in the render settings?
I changed the export scale from from meters to millimeters to match the project scale and that fixed the problem, now the numbers are more reasonable. Thanks!