Hi, I like the improvement to the stacking functionality in the 2.4.0 release where you can choose a specific image shader within the material as the alpha for the stacking. However, when copying and pasting the material to create a new decal, or when reusing a material from the content browser, the state of the Shader dropdown is lost. This means that in addition to changing the image in the image shader, I also need to set the value of the Shader dropdown back to the image shader, which is a bit cumbersome. Could this be fixed so that the state of the dropdown is persisted? And if the image shader is deleted, the value of the dropdown would naturally go blank.