question

Michael Oliveira avatar image
Michael Oliveira asked ·

How to work with maketx for 3DS Max?

I recently learned about this maketx in order to convert images to tx for better rendering within Arnold and thought it was pretty amazing. I'm just trying to wrap my head around what to do with the oiio files, locating the maketx within my Arnold Files (If it's even there) and generally just how to go about it all. I'm very unfamiliar with this and am wondering if anyone could explain the process for a noob like me.

Thank you!

arnoldrendertexturetx
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Max Tarpini avatar image
Max Tarpini answered ·

Ain't 3dsmax textures converted automagically to .tx ? If you plan to use it standalone .. just type in a terminal.. maketx --help :)

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Nicola Stefano Jannuzzo avatar image
Nicola Stefano Jannuzzo answered ·

Once you have the .tx files next to the original ones (say jpg's), if you enable "Use Existing .tx Textures" (Textures rollup of the Arnold rendering options) Arnold will use the .tx version in place of the .jpg that you have loaded in Max.

For instance, if in your Bitmap or Image shader you have C:\temp\foo.jpg selected, and if C:\temp\foo.tx exists, Arnold will use the latter.

See the doc page.

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.