Can you convert a normal Max camera to a MaxtoA Spherical one? I know in C4D you simply drop an Arnold tag onto your camera and set the custom type to Spherical.
I have a LOT of camera's imported from another software that I want to render as spherical and manually creating, duplicating & moving cameras will take way too long
Solved! Go to Solution.
Solved by nicola.stefano.jannuzzo. Go to Solution.
Here is a maxscript, courtesy of Zap. I still haven't tried it myself.
for x in getClassInstances Physical_Camera asTrackViewPick:true do ( a = arnold_spherical_camera() y = x.client a.transform = y.transform -- if you want to get rid of the original one: delete y )
If anyone is interested, I added a line to the code so that the camera names remain the same.
for x in getClassInstances Physical_Camera asTrackViewPick:true do ( a = arnold_spherical_camera() y = x.client a.transform = y.transform a.name = y.name -- if you want to get rid of the original one: delete y )