Does anyone know if there is any way to convert standIn file to Maya scene?
I am studying writing a vector displacement shader following the link below.
https://support.solidangle.com/display/AFMUG/Vector+Displacement
I could create the shader and ASS file works fine with it, but it didn't work properly when I assign the shader manually, so I would like to check how the displacement shader is connected to the geometry and the other settings since I cannot see the structure and the settings from the ASS file.
I tried to read the code of the ASS file, but I still don't get it so please help me if you know the solution.
Thanks,
No, there's no way to convert an exported ass file back into maya nodes.
The custom shader is connected directly to polymesh.disp_map
In Maya, a displacement shader is automatically inserted. Use the node editor/hypershader and remove that and connect your shader directly. Export ass and check it.
@Stephen BlairThank you for your comment!!
>In Maya, a displacement shader is automatically inserted. Use the node editor/hypershader and remove that and connect your shader directly. Export ass and check it.
I don't understand this part and cannot achieve the same look as the ASS file when I build the structure and settings manually.. I screencaptured the current connection of displacement shader (aiNonlinNz1), so please let me know if this is what you suggested. Also, did I always have to export ass file to check??
In a case like this, you should export an ass file to compare.
You want to see what's the diff between what mtoa exports, and that hand-built ass file