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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Multi color cloneur c4dtoa

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Message 1 of 7
nezgro79
183 Views, 6 Replies

Multi color cloneur c4dtoa

Hello how i can make a multi color cloneur ( one color by clone ) ?

the mogrpah multi shader doesn't work ?

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Message 2 of 7

You can access the dispaly color in the shader network via a user_data_rgb shader. Just use the attribute name display_color. Here's a nice tutorial: https://vimeo.com/139620806

Message 3 of 7
nezgro79
in reply to: nezgro79

Hello thank you ! but i have tried and he doesn't work and linearlize is not here

Message 4 of 7

Can you show me your scene or setup and what your're trying to achieve exactly?

Message 5 of 7
nezgro79
in reply to: nezgro79

yes i have a flower i want to have some color on is petal

https://vimeo.com/287044586

Message 6 of 7

The user_data shader just reads the display color set by the Cloner. So if you use a Shader effector with the Multi Shader you can get the color in your shader network. I have a feeling that in your scene the Cloner is not properly set and the display color is always white.

If you just want a random color you can use the utility shader in 'object' color mode.

Message 7 of 7
nezgro79
in reply to: nezgro79

Thank you 😉

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